OpenGL Performance Evaluation on Multiple Computer Platforms
Abstract:
With the recent advent of 3D graphics hardware for personal computer PC, it is worthwhile to exploit the cost effectiveness and OpenGL performance issues among currently available commercial off-the-self COTS computers. Graphics hardware vendors typically list several gross measurements of system performance when releasing new graphics hardware. Often these coarse or subjective figures do not represent how a software application performs. On the other hand, one seldom sees the same benchmark performed on machines across multiple platforms and operating systems, i.e., Intel-based PCs and RISC-based UNIX workstations. This document reports the results obtained from running two OpenGL benchmark programs, SPECviewperf 6.1.2 and SPECglperf 3.1.2, on existing computer workstations at ARL.