A Top Attack Fire Methodology
Abstract:
This report describes a methodology put into a preprocessor program for computer war-game models. The preprocessor computes kill rates or probability of kills Pk for selected direct-fire weapons against selected targets. These are input data used by the War-game models. The methodology is an expansion to a methodology already in the preprocessor. This methodology computes probability of his Ph for the weapon fired against the target. Ph is an intermediate value used in computing the kill rate or Pk. The preprocessor needed the expansion to accommodate a new type of weapon which has a flight path above the target. The previous methodology assumed a ground-level flight path.
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Collection: TR