Strategy Synthesis in Aerial Dogfight Game Models
Abstract:
The main problem of interest in this report is the role-definition problem arising in one-on-one dogfight game models. The computational approach is aimed at providing a decomposition of the space of game initial conditions into sets of unilateral capture capability for each of the players, and at outlining the draw and sacrifice sets in accordance with the players individual preferences for game outcomes. The procedure develops the feedback policy in terms of the observable data that attains the above decomposition. Two highly simplified one-on-one games are considered.
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