A WAR-GAME ANALYSIS OF AN UNDEVELOPED SUBMARINE DETECTION SYSTEM
Abstract:
The evaluation of a proposed submarine detection system by computer war gaming techniques is illustrated by a hypothetical example. A scenerio is chosen, tactics and policies established, and the tactical simulation conducted. From the results of the simulation, minimum specifications for the system to attain a given level of effectiveness are drawn. Finally, a scale is made for comparison of this system with similar systems in terms of cost per day per mile of barrier.
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Collection: TR