Accession Number:

ADA191008

Title:

Investigation into the Use of Texturing for Real-Time Computer Animation.

Personal Author(s):

Corporate Author:

NAVAL POSTGRADUATE SCHOOL MONTEREY CA

Report Date:

1987-12-01

Abstract:

The author presents this study an investigation into the use of texturizing on the Silicon Graphics, Inc. IRIS for real-time computer animation. Using a tool designed specifically for the IRIS for defining texture patterns, two approaches to the design and implementation of software functions to fill objects with multi-color texture patterns are discussed. The first approach makes use of the IRIS patterning hardware to fill objects with multi-color texture patterns. Realizing the limitations of the first approach, the second approach uses an algorithm to partition a polygon defined in three space into a number of smaller polygons, which each polygon representing a texture point.

Descriptive Note:

Master's thesis,

Supplementary Note:

Original contains color plates: All DTIC and NTIS reproductions will be in black and white.

Pages:

0118

Identifiers:

Subject Categories:

Communities Of Interest:

Modernization Areas:

File Size:

4.23MB