DID YOU KNOW? DTIC has over 3.5 million final reports on DoD funded research, development, test, and evaluation activities available to our registered users. Click
HERE to register or log in.
Accession Number:
ADA621958
Title:
Assessing the Use of Game-Based Exercises in the Staff Attack-the-Network Course
Descriptive Note:
Final research note
Corporate Author:
ARMY RESEARCH INST FOR THE BEHAVIORAL AND SOCIAL SCIENCES FORT BELVOIR VA
Report Date:
2015-06-01
Pagination or Media Count:
30.0
Abstract:
The U.S. Army increasingly relies on serious games as a training tool for tactical tasks. The use of game-based exercises is nonetheless a novel approach for training human-intelligence tasks. In order to determine the extent to which a virtual game-based environment provided an effective means to apply human-intelligence skill, two forms of scenario-based practical exercises were compared in the Attack the Network course. Course performance and perceptions of training were compared across students who completed traditional paper-based practical exercises and students who completed practical exercises based in the Armys Enhanced Dynamic Geo-Social Environment game-based training environment. The game-based practical exercises did no better in increasing end-of-course test scores than did traditional paper-based practical exercises. In addition, the paper-based practical exercises were perceived as more beneficial to learning and course outcomes as compared to the game-based practical exercises. These results add to the growing literature that fails to find a relative advantage of game-based training.
Distribution Statement:
APPROVED FOR PUBLIC RELEASE