Accession Number:

ADA610664

Title:

Video Games as a Training Tool to Prepare the Next Generation of Cyber Warriors

Descriptive Note:

Corporate Author:

CARNEGIE-MELLON UNIV PITTSBURGH PA SOFTWARE ENGINEERING INST

Personal Author(s):

Report Date:

2014-10-01

Pagination or Media Count:

23.0

Abstract:

There is a global shortage of more than 1 million skilled cybersecurity professionals needed to address current cybersecurity challenges CISCO, 2014. Criminal organizations, nation-state adversaries, hacktavists, and numerous other threat actors continuously target business, government, and even critical infrastructure networks. Estimated losses from cyber crime and cyber espionage amount to hundreds of billions annually Center for Strategic and International Studies, 2013. The need to build, maintain, and defend computing resources is greater than ever before. A novel approach to closing the cybersecurity workforce gap is to develop cutting-edge cybersecurity video games that 1 grab the attention of young adults, 2 build a solid foundation of in formation security knowledge and skills, 3 inform players of potential career paths, and 4 establish a passion that drives them through higher education and professional growth. Although some video games and other games do exist, no viable options are available that target high school-age students and young adults that supply both a quality gaming experience and foster the gain of key cybersecurity knowledge and skills. Given the Department of Defense s success with simulations and gaming technology, its sponsorship of a cybersecurity video game could prove extremely valuable in addressing the current and future needs for our next generation cyber warriors.

Subject Categories:

  • Humanities and History
  • Computer Programming and Software
  • Computer Systems Management and Standards

Distribution Statement:

APPROVED FOR PUBLIC RELEASE