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Computer Generated Forces' Realism Enhancement

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Conference paper

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Simulation is a promising technology to prepare for a world of uncertainty, to acquire skill or to study alternatives in which agents do not always play by the rules. Computer Generated Forces CGFs systems are the cornerstone of constructive simulations and are adequately designed for the symmetric mindset and well adapted to the Cold War era, if one assumes that all forces will act according to Standard Operating Procedures SOPs. Although experts are guided by SOPs, SOPs are seldom followed to the letter because of the intractable nature of preconceiving every eventuality. This is compounded further in the fourth generation, non-kinetic warfare, exacerbating the inadequacy of current CGF systems. One of the key drawbacks of existing CGF systems is the lack of adequate representation of human influences such as perception, reasoning, decision making, or what is recognized here as a lack of Artificial Intelligence AI. A comparative analysis about AI capabilities in CGFs, concluded that AI capabilities are very limited and recommended the realisation of a complementary AI component that should operate with existing CGFs to overcome these deficiencies. To fulfil this realisation, we undertook an architectural study based on an engineering approach. Because it is important to be uniformly compatible with as many CGF systems as possible, we want to be aware of tools or systems, relevant to the Canadian Forces, which would justify fundamentally different methodological approaches in implementation. The primary fulfilment of this work is the well-architected design with methodological building blocks that takes into consideration the appropriate architecture that suits the current and future CGF problem space.

Subject Categories:

  • Computer Programming and Software
  • Cybernetics
  • Military Operations, Strategy and Tactics

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