Prototype of a Graphical CONOPS (Concept of Operations) Development Environment for Agile Systems Engineering
Final technical rept.
SYSTEMS ENGINEERING RESEARCH CENTER HOBOKEN NJ
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Gaming and immersive virtual environments provide a new way to engage stakeholders during early stages of Systems Engineering lifecycle to help them reach a common mental model of the concept of operations. A weak link in the Systems Engineering lifecycle is often the connection between what the users need and what the system developers think the users need, together with a shared understanding of the operational environment and associated constraints and dependencies. The current system development environment calls for user needs to be specified in a Concept of Operations CONOPS document, which provides a foundation of future system capabilities and describes typical scenarios that it will encounter. Given the size and complexity of todays systems, CONOPS development can take considerable time and effort, which can cause its production to be incomplete and insufficient. This introduces misunderstanding and miscommunication early in the Systems Engineering lifecycle. This paper describes a method allowing stakeholders to express their needs through a model-based approach to create a graphical CONOPS leveraging gaming technology. The resulting CONOPS would provide system developers with direct access to the needs of stakeholders, and would enable the creation of Model-Based Systems Engineering artifacts early in the development lifecycle. This work is exploring the use of an Integrated Concept Engineering System to improve the CONOPS development process.
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