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A Preliminary Study of Barriers to Engagement in CyberCIEGE
Research paper 1 Jul 2008-12 May 2009
NAVAL POSTGRADUATE SCHOOL MONTEREY CA CENTER FOR INFORMATION SYSTEMS SECURITY STUDIES AND RESEARCH
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CyberCIEGE is a resource-management simulation in which the player assumes the role of a decision maker for an IT-dependent organization. Through the use of scenarios, it is intended to support education, training and awareness in cyber security. Naval Postgraduate School NPS plans to use the game to help to teach Identity Management concepts. To help prepare for that, we conducted a study of barriers to engagement in CyberCIEGE by observing eight students while playing the game, analyzing game logs and holding evaluation meetings with two classes. Our study revealed several barriers to becoming engaged in the game due to weaknesses in the games user interface, the students limited understanding of the security context and their limited video game playing skills. These problems can be mitigated by structuring game scenarios so that students must pass the beginners level before advancing to subsequent levels. Optimally, a skilled student should be allowed to skip the simple introductions however, it is not clear that student skill can be reliably assessed prior to playing the scenarios. Also, the CyberCIEGE Tire Ply Scenario should be improved to provide unambiguous objectives, timely and clear feedback and more relevant real life narratives.
APPROVED FOR PUBLIC RELEASE