Accession Number:

ADA499603

Title:

Design: Tools of the Trade

Descriptive Note:

Corporate Author:

ARMY COMMAND AND GENERAL STAFF COLL FORT LEAVENWORTH KS

Personal Author(s):

Report Date:

2009-05-01

Pagination or Media Count:

77.0

Abstract:

Design is a way to help you think through handling problems - and to get others around you to help using collaboration and discourse to enable the commanders visualization of a situation. In a collaborative environment, it is important that all - commanders as well as staff officers - bring in what they know and how they see things without being afraid to speak up. After all, even a commander doesnt know everything, even though some might not be so sure. A learning organization consisting of people with different skills and backgrounds can really help you look at problems from different perspectives - thereby assisting the commander in his mission of leading that organization. There are nine chapters in this monograph - the first three describe design in the context of Battle Command Chapters Four and Five discuss the key components of collaboration and reframing in Design Chapters Six and Seven discuss some of the key terms used in Design Chapter Eight provides an example of Design in practice the final chapter presents some closing thoughts on Design. If you havent read FM 3-0, Operations, youre already behind - because this whole concept of design is based on several of the basic concepts from that manual - understanding, visualizing, and describing problems. If you understand those concepts from battle command, design will make a lot more sense to you. If you do understand those concepts, Design will help you take a complex problem and let you see it for what it is so you can adjust to make things better.

Subject Categories:

  • Military Operations, Strategy and Tactics

Distribution Statement:

APPROVED FOR PUBLIC RELEASE