Accession Number:

ADA470847

Title:

Scenario Design

Descriptive Note:

Conference paper

Corporate Author:

UNITED STATES ARMY INTELLIGENCE WASHINGTON DC BATTLE COMMAND SIMULATION AND EXPERIMENTATION

Personal Author(s):

Report Date:

2006-09-01

Pagination or Media Count:

25.0

Abstract:

The world of Modelling Simulation remains an enigma to most, especially considering the level of technicality applied to the various sciences supporting its proliferation. Nowhere but this field does one see a confluence of algorithms, software programming, information systems, C4ISR and of late - web-based design. What is not fair however is to pigeonhole MS professionals into laboratory clinicians because the activities are much broader than one realizes. Despite its technical connotations, MS is also about people and processes within the context of organizational structures. It is based on these variables that MS is also defined by issues addressing planning, operational application and satisfying those what if questions in analysis. All of the advanced technologies in this field are for naught if the insights to better staff processes and command decisions are not attained or far worse, not pursued. To do this, I need to initiate you into the world of scenario development in relation to supporting an exercise or mission rehearsal. One of the misnomers in scenarios involves what we call training objectives. Training objectives are preconceived constructs addressing the degree of preparation and practice necessary to execute the mission in real life. The problem with training objectives per se is that they exist at the macro level and cannot influence events without precursor activities or building blocks to achieve that end.

Subject Categories:

  • Humanities and History
  • Operations Research
  • Computer Programming and Software
  • Military Operations, Strategy and Tactics

Distribution Statement:

APPROVED FOR PUBLIC RELEASE