Accession Number:

ADA464043

Title:

Conventional Training Versus Game-Based Training

Descriptive Note:

Final rept. 1 Aug 2006-2 Mar 2007

Corporate Author:

ANACAPA SCIENCES INC SANTA BARBARA CA

Personal Author(s):

Report Date:

2006-03-01

Pagination or Media Count:

84.0

Abstract:

Game-based training is a promising medium for training effectiveness, particularly in military training environments however, there are few empirically-supported guidelines on how to best implement this approach. The development of a theoretically-driven, empirically-supported tool specifying when and how specific gaming elements can be effectively integrated into training would allow instructional designers in many domains to make informed decisions about how to use game-based training to enhance learning and performance. This report describes how we began developing and evaluating such a tool. We created a taxonomy of serious game elements and integrated it with a taxonomy of cognitive functions derived from a task analysis of a flight training environment. This game element-training competency crosswalk forms the foundation of the proposed tool. We applied principles outlined in the crosswalk to develop specifications for a real-world training game for a flight training program, which will then be used to test premises and tool feasibility in controlled studies. The report details how the findings and products can be applied to other training domains.

Subject Categories:

  • Military Aircraft Operations
  • Computer Programming and Software
  • Cybernetics

Distribution Statement:

APPROVED FOR PUBLIC RELEASE