Accession Number:
ADA459203
Title:
Increasing Replayability with Deliberative and Reactive Planning
Descriptive Note:
Research paper
Corporate Author:
UNIVERSITY OF SOUTHERN CALIFORNIA MARINA DEL REY CA INST FOR CREATIVE TECHNOLOGIES
Personal Author(s):
Report Date:
2006-01-01
Pagination or Media Count:
8.0
Abstract:
Opponent behavior in todays computer games is often the result of a static set of Artificial Intelligence AI behaviors or a fixed AI script. While this ensures that the behavior is reasonably intelligent, it also results in very predictable behavior. This can have an impact on the replayability of entertainment-based games and the educational value of training-based games. This paper proposes a move away from static, scripted AI by using a combination of deliberative and reactive planning. The deliberative planning or Strategic AI system creates a novel strategy for the AI opponent before each gaming session. The reactive planning or Tactical AI system executes this strategy in real-time and adapts to the player and the environment. These two systems, in conjunction with a future automated director module, form the Adaptive Opponent Architecture. This paper describes the architecture and the details of the deliberative and reactive planning components.
Descriptors:
Subject Categories:
- Computer Programming and Software
- Cybernetics
- Military Operations, Strategy and Tactics