A Video Game-Based Framework for Analyzing Human-Robot Interaction: Characterizing Interface Design in Real-Time Interactive Multimedia Applications
MITRE CORP BEDFORD MA
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ABSTRACT There is growing interest in mining the world of video games to find inspiration for human-robot interaction HRI design. This paper segments video game interaction into domain-independent components which together form a framework that can be used to characterize real-time interactive multimedia applications in general and HRI in particular. We provide examples of using the components in both the video game and the Unmanned Aerial Vehicle UAV domains treating UAVs as airborne robots. Beyond characterization, the framework can be used to inspire new HRI designs and compare different designs we provide an example comparison of two UAV ground station applications.
- Pilotless Aircraft
- Computer Programming and Software
- Human Factors Engineering and Man Machine Systems
- Radio Communications