Lessons for the Construction of Military Simulators: A Comparison of Artificial Intelligence With Human-Controlled Actors
DEFENCE SCIENCE AND TECHNOLOGY ORGANISATION SALISBURY (AUSTRALIA) SYSTEMS SCIENCES LAB
Pagination or Media Count:
Computer Generated Forces CGF are a significant component of military modelling and simulation. The creation of artificial agents with human-like decision-making is difficult. By using a Turing Test in a virtual environment that relates to military scenarios, areas in which CGF need to improve in order to help direct future studies are probed. The main areas determined for improvement are environment awareness, human variance, persistence, vengeance anticipation, learning and teaming. The CGF show consistent weakness in these areas across all virtual environments and should be considered in future studies. They present a technical challenge in adoption of CGF as surrogate players in computer supported simulation activity for training mission rehersal, operations research and military experimentation.
- Computer Programming and Software
- Human Factors Engineering and Man Machine Systems