What is Essential for Virtual Reality Systems to Meet Human Performance Goals? (les Caracteristiques essentielles des systemes VR pour atteindre les objectifs militaires en matiere de performances humaines)
NATO RESEARCH AND TECHNOLOGY ORGANIZATION NEUILLY-SUR-SEINE (FRANCE)
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This workshop aimed to identify the functional requirements of potential military applications of Virtual Reality VR technology, to report the state-of-the-art and projected capabilities of VR technologies, and to propose future research requirements and directions for military applications. During the workshop discussions, forty participants from military organizations, academia and industry put forward their applications on the significant bottlenecks and opportunities in the development of military VR applications. Presentations discussed visual, haptic, auditory and motion feedback, navigation interfaces. and scenario generation, modelling software and rendering hardware. VR research transition opportunities include the domains of training, planning and mission rehearsal, simulation supported operation, remotely operated systems and product design. Critical bottlenecks are a lack of natural interfaces, a lack of technology standardization and a lack of behavioral models and team interaction tools in VR. In general, better co-ordination between military organizations, industry and academia is necessary in order to identify gaps in current knowledge and to co-ordinate research. Suggestions for closing gaps are included.
- Command, Control and Communications Systems