Combat Service Support (CSS) Vector-in-Commander (VIC) Analysis in Support of Force XXI Analyses Division Design Analysis -- Phase III CSS Analysis of VIC Dynamic Gaming Brigadist Division Interim Design (South West Asia 4.2)
Final rept. 16 Aug-10 Oct 97
ARMY TRADOC ANALYSIS COMMAND FORT LEE VA
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In 1995, TRADOC initiated the analytical process described in the March 1995 draft Joint Venture JV Campaign plan. The resulting analyses provide the basis for redesigning todays Warfighting Army for the 21st century. The combat unit elements, combat service elements, and the combat service support elements needed to be analyzed individually to determine whether or not each of these sections would be able to effectively perform under the given scenario conditions. TRAC-Lee was tasked to analyze the CSS capabilities of the three 3 division designs Conservative Heavy, Strike, Brigadist for DDA Phase III. The three division designs were dynamically gamed using the Vector-in-Commander model in the LANTICA III, Northeast Asia 2.0, and Southwest Asia 4.2 scenarios. The CSS elements represented in VIC were analyzed by TRAC-Lee with the primary focus of the analysis was on the maintenance and supply operations and how the CSS units functioned for the given scenario. This analysis concluded that the CSS structure in the Brigadist Division can support the division during a 24-hour battle such as the one portrayed in the Southeast Asia 4.2 scenario. There was one problem area in the CSS component that was focused on in this analysis. Some of the artillery units used all of their ammunition reserves and were not resupplied in a timely manner.
- Logistics, Military Facilities and Supplies
- Military Operations, Strategy and Tactics