Gazing Into the Crystal Ball Together: Wargaming and Visualization for the Commander and Staff.
ARMY COMMAND AND GENERAL STAFF COLL FORT LEAVENWORTH KS SCHOOL OF ADVANCED MIL ITARY STUDIES
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This monograph discusses the importance of the commander and staff wargaming together. Wargaming is a critical visualization event where the participants develop detailed images of the operation. Wargaming allows the commander and staff to build a common vision and understanding of battle. The monograph first describes the historical development of wargaming. Included is a brief background of the estimate process and the roots of Field Manual 101-5, Staff Organization and Operations. Wargaming is traced from the early uses by the Prussian Army to its late introduction in United States Army doctrine. Following this description is an explanation of battle command and its critical dynamic of visualization. Visualization tasks required during the MDMP are discussed. FM 101-5 1984 and the subsequent drafts are examined to determine the current and proposed doctrine for wargaming. Each document is reviewed for relevant changes to the Military Decision-making Process MDMP, and wargaming procedures. The role of the commander is investigated in detail. This examination is followed with an analysis of the adequacy of wargaming doctrine to facilitate the development of a common vision between the commander and staff. The monograph concludes that the wargaming doctrine delineated in FM 101-5 does not support the development of common vision. The current FM 101-5 1984 is outdated and does not incorporate the integrated operations of the staff. Draft manuals 1993 and 1996 have shifted the primary responsibility of wargaming to the staff. Responsibilities and roles are not described for the commander. Consequently, commanders rarely wargame with the staff. Common vision can not be produced without the commander and staff wargaming together.
- Military Operations, Strategy and Tactics