Proceedings of Virtual Reality Annual International Symposium Held in Research Triangle Park, North Carolina on March 11 - 15, 1995.
INSTITUTE OF ELECTRICAL AND ELECTRONICS ENGINEERS INC PISCATAWAY NJ
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While VRAIS has matured, we feel that virtual reality as a field still has a long way to go, which, or course, continues to keep it exciting. In the foreword to the 1993 IEEE Symposium on Research Frontiers in Virtual Reality, we wrote While virtual realitys vision of immersive, interactive three-dimensional environments is compelling and has attracted many adherents, few applications have left the research laboratory. There are several reasons for this. Virtual reality is difficult, requiring interdisciplinary techniques and exceptional technological performance. Beyond the obvious problems with our current technology, there are many unanswered questions about how to build useful, effective virtual reality systems and applications. We feel that this situation has remained substantially unchanged and there is still a great deal more to be done. We are heartened, however, by the recent announcements of low-end 3D rendering, display, and tracking devices, which will make the technology accessible to many more researchers and users. This year, the conference program concentrates on several key research areas including human factors, haptic interfaces, and distributed environments, reflecting the broad range of activities in our interdisciplinary field. KAR P. 10
- Computer Programming and Software