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Interactive High Resolution Force-on-Force Model. Main Battle Processor Source Code Listing.
Technical rept. Oct 93-Mar 94,
SYSTEM PLANNING CORP ARLINGTON VA
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This document provides the source code listing for the main battle processor for a unique personal computer based interactive force-on-force model. The programming language used is FORTRAN, and this code has been configured to run on 386 compatible personal computers. The code is currently dimensioned to permit the operator to simulate armored warfare with up to 200 direct fire units on each side. Up to 10 different battlefield systems are permitted within these 200 units, with each system employing up to 3 different on-board weapons. Ten indirect fire support systems may also be modeled to round out the combined arms team. Each artillery system may employ up to 5 different types of ammunition, to include high explosive, submunition dispensing, and guided munitions. The effects of terrain masking are included through the use of a digitized terrain board. Battlefield obscurants, target detection probabilities, and the effects of moving targets on weapon accuracy are also modeled. Mine fields and other obstacles can also be simulated. Force-on-force model, Interactive, Personal computer, Artillery, Vehicles, Direct fire, Guided weapons, Terrain, Obscurants, Mine fields. Graphics.
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