Modeling C3: The Effects of Information Delay in Tactical Tic-Tac-Toe (T4)
NAVAL POSTGRADUATE SCHOOL MONTEREY CA
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The purpose of this thesis was to design, conduct, and analyze a C3 conflict simulation that examined the effects of information delay on mission effectiveness. In the experiment the outcomes of student play and computer play of the Tactical Tic-Tac-ToeT4 simulation were analyzed to determine whether the delay of certain types of information affected mission performance and, whether computer play results were similar to student play of the same scenarios. Analysis of the experimental data provided strong evidence that in both automated and student play, delay in information about the direct opponent adversely affected mission effectiveness. The comparison between student play and automated play was not quite as clear. For the control teams, which did not experience information delay, automated play very closely resembled student play. But, in the case of the treatment teams, which were subjected to information delay, the evidence was not strong enough to make definitive conclusions. Wargaming, C3, Simulation, Command, control, and communication, Tactical Tic-Tac-Toe, Information delay, Experiments.
- Command, Control and Communications Systems