Developing a General Contingency Planner, Phase 2
Final rept. Apr 1985-Apr 1987
PAR GOVERNMENT SYSTEMS CORP NEW HARTFORD NY
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This report summarizes the work performed in the final phase of a 3- year effort to investigate basic mechanisms for solving planning problems in domains characterized by adversity. In the first phase of the effort, a general purpose planning mechanism was developed. This planner represented plans in a manner content with the goal tree formalism characteristic of Artificial Intelligence action planning research and used plan generationsearch techniques derived from both AI action planning and knowledge-based game-playing theory. In the second phase of the effort, advanced planning mechanism was also extended from its initial domain the two-player board game of Othello to an Army maneuver planning domain.