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Accession Number:
ADA191097
Title:
An OOD (Object-Oriented Design) Paradigm for Flight Simulators.
Descriptive Note:
Final rept.,
Corporate Author:
CARNEGIE-MELLON UNIV PITTSBURGH PA SOFTWARE ENGINEERING INST
Report Date:
1987-12-01
Pagination or Media Count:
104.0
Abstract:
This report presents a paradigm for object-oriented implementations of flight simulators. It is a result of work on the Ada Simulator Validation Program ASVP carried out by members of the technical staff at the Software Engineering Institute SEI. Object-oriented design predominates discussions about Ada-based software engineering. The identification of objects and implementation of objects are two separate issues. This paradigm is a model for implementing systems of objects. The objects are described in a form of specification called an object dependency diagram. The paradigm is not about how to create the specification. Although much has been written on object-oriented design, SEI project members could find no examples of object-oriented implementations relevant to flight simulators. Examples were required for two reasons. First, object-orientation was new to both of the contractors on the ASVP. A methodology which leads to a specification of objects is useful only if developers know how to implement what is specified. Second, managers were skeptical about the benefits of object-oriented design. Examples were needed to determine whether benefits outweight costs.
Distribution Statement:
APPROVED FOR PUBLIC RELEASE