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Performance of Soldiers on the Battle Sight Tank Gunnery Video Game
Final rept. Apr 1985-Jan 1986
ARMY RESEARCH INST FOR THE BEHAVIORAL AND SOCIAL SCIENCES ALEXANDRIA VA
Pagination or Media Count:
The purpose of this research was to examine practice effects on a tank gunnery video game in a series of three experiments. Number of hits and number of first-round-hits were collected over trials in Experiments 1 and 2. Based on duty position, subjects were divided into experienced and inexperienced groups in both Experiments 1 and 2. The experienced groups consisted of Tank CommanderGunners and the inexperienced groups were DriverLoaders. Subjects used in the gunners primary sight in Experiment 1 and the gunners secondary sight in Experiment 2. Significant improvement was found in the number of hits and the number of first-round-hits practice trials in both Experiments 1 and 2. No differences were found between the experienced and inexperienced groups in the first two experiments. Subjects accuracy and speed were examined over trials under two different game formats and two different target kill zones in Experiment 3. Accuracy was measured by the percentage of hits and the percentage of first-round-hits. Speed was measured by the average time to fire, which was computed by dividing the elapsed game time of the number of rounds of ammunition fired. The game formats were a the standard video game with three lives and 60 rounds of ammunition, b a revised format that equally distributed the three lives and 60 rounds of ammunition into three separate games.
APPROVED FOR PUBLIC RELEASE