STAG: A Two Person Simulated Tactical Air War Game.
AIR FORCE INST OF TECH WRIGHT-PATTERSON AFB OH SCHOOL OF ENGINEERING
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The model developed in this study is a highly aggregated theater-level game comprised of interaction equations which utilize the allocation of aircraft to various missions on a daily basis to obtain the outcome of an offensive versus defensive systems engagement. The simulation which supports the model consists of an interactive air portion and a parametric ground portion. The theater of operations consists of two sides with their respective air and ground forces. While the model produces credible outcomes, the main objective is to reflect the effect of strategy and employment tactics on the outcome of the battle. The model is designed to provide individuals an opportunity to plan and conduct an air war and to test various air employment concepts. Existing war games are quite large and contain so many factors that the main effects of a players employment decisions are confounded by the interactive effects of the factors. The war game described in this report has a limited number of factors so that it is easier for players to determine the main effects of their strategies. Included in the appendicies are a users guide, analytical formulations, and a source listing of the program. Author
- Military Operations, Strategy and Tactics