A Framework for an Interactive, Computer-Supported, Battalion-Level War Game.
NAVAL POSTGRADUATE SCHOOL MONTEREY CA
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This thesis analyzes in depth the Armys PEGASUS free-play, manual wargame and developes in detail the event-sequenced logic which comprises the battle simulation. The resulting logic has been structured to serve as a framework for the programming of an interactive, computer-supported, battalion-level wargame. The game is designed for 2 players, rather than the 35-40 required in the PEGASUS manual mode, with the players role-playing the adversary force commanders. Battle results are determined stochastically, and relevant battle information is filtered and displayed to the players to enhance their tactical decision-making. The framework is sufficiently flexible so that future weapon systems and sophisticated sensors can be incorporated into the game. Exercising this potential in future studies may provide unique insights into the processing of information and decision-making on the modern, automated battlefield. Author
- Computer Programming and Software
- Military Operations, Strategy and Tactics