Battalion Command Group Performance in Simulated Combat
ARMY RESEARCH INST FOR THE BEHAVIORAL AND SOCIAL SCIENCES ALEXANDRIA VA
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The behavior of 27 battalion command groups was studied in a simulated combat environment provided by a computer-driven battle simulator, the Combined Arms Tactical Training System CATTS. Of the 61 subtasks described in the Command Group Module of the Army Training and Evaluation Program ARTEP, 50 were evaluated in the CATTS exercises. Nineteen subtasks were identified as relatively weak on the basis of their comparatively low performance ratings, and 23 subtasks were found to be highly correlated with the overall effectiveness ratings. Fourteen subtasks were identified as critical because they were both low rated and highly correlated with overall effectiveness ratings. The critical subtasks included identifying, gathering, analyzing, and disseminating intelligence, planning fires, determining the critical place and time, communicating plans and orders, defeating electromagnetic intelligence, reacting to jamming, and concentrating combat power. These subtasks were related to more basic processes, identified in previous research as important determinants of organizational effectiveness, viz., sensing, decisionmaking, communicating, and coping with changes in the environment. The critical performance identified in this report can be given particular emphasis in the development of command group training systems, training programs, and information-processing and decision- aiding technologies.
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