An Investigation of Computer Coaching for Informal Learning Activities.
BOLT BERANEK AND NEWMAN INC CAMBRIDGE MASS
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Computer-based tutoringcoaching systems have the promise of enhancing the educational value of gaming environments by guiding a students discovery learning. This paper provides an in-depth view of 1 the philosophy behind such systems, 2 the kinds of diagnostic modeling strategies required to infer a students shortcomings from observing his behavior, and 3 the range of explicit tutorial strategies needed for directing the Tutor to say the right thing at the right time. Examples of these issues are drawn for a computer-based coaching system for a simple game--How the West was Won. Our intention in writing this paper is to make explicit the vast amounts of tutorial knowledge required to construct a coaching system that is robust, friendly and intelligent enought to survive in home or classroom use. During the past three years, we have witnessed how subtle the computer-based coaching problem really is. We hope this paper conveys some of these subtleties--many of which continue to resist general solution. Author
- Humanities and History