Greater Distinction between Combat Modules in War Games.
ARMY CONCEPTS ANALYSIS AGENCY BETHESDA MD
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This document reports an in-house study effort by USACAA to achieve greater distinction between combat modules in war games by developing a theater-level model of air and ground combat which is not force ratio dependent. Several approaches were explored. The most fruitful proved to be that of a model hierarchy which extrapolates to theater-level the results of manually arrayed combat samples and computerized high resolution, low levels models operating on basic weapon performance parameters. The simulation, called the Assessment of Theater Warfare ATWAR Model, also integrates a tactical air routine, CONTACA, to portray airground interactions. A tactical decision logic based on user selected criteria determines posture of engaged units and conditions for FEBA movement. ATWAR is closely bound to the manually arrayed combat samples and is highly sensitive to the tactical decision criteria. However, assuming an inventory of combat samples needed for other CAA studies and user familiarity with the tactical decision criteria, ATWAR provides a rapid, realistic simulation of theater airground combat that does not depend on aggregated weapons scores or force ratios to assess losses and move the FEBA. Author
- Military Operations, Strategy and Tactics