The Effects of Interactive Graphics Analogies on Recall of Concepts in Science
Technical rept. 1 Jan-1 Dec 1976
UNIVERSITY OF SOUTHERN CALIFORNIA LOS ANGELES BEHAVIORAL TECHNOLOGY LABS
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In this series of three studies, interactive graphics, using the plasma panel, touch panel interface of the PLATO system, were used to simulate the topography and functions of a battery, to teach elementary concepts in electrochemistry. The effects of these graphics were compared with verbal descriptions of the topography and functions in otherwise equivalent lessons and with playing checkers for the same amount of time as used by postlesson conditions requiring subjects to reconstruct the graphic simulation from memory, or to attempt to imagine mental images of these graphics.
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