Design of a Screen-Based Simulation for Training and Automated Assessment of Teamwork Skills
Technical Report,01 Jan 2016,14 Jul 2019
University of California, Los Angeles Los Angeles United States
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The need for teamwork training is well documented, however, teaching these skills is challenging given the logistics of assembling individual team members to train in person. Drawing from serious games, teamwork literature and established team training programs, we designed two screen-based simulation modes with different interactivity to study their effectiveness in training teamwork skills. Methods Mixed, randomized, repeated measures study with licensed healthcare providers block stratified and randomized to Evaluation EVAL mode or Game-Play GP mode. Teamwork construct scores leadership, communication, situation monitoring, mutual support from an ontology-based, Bayesian Network BN assessment model were analyzed using analyses of variance to compare the two modes on performance across three scenarios, and on pretest and posttest quiz scores.Results109 participants were enrolled and randomized to each game mode. Mean composite teamwork BN scores improved for successive scenarios in both modes, with EVAL scores statistically higher than GP for every teamwork construct and scenario r0.73, P.000. Overall quiz scores also improved from pretest to posttest P.004 but the change from pre- to post-testing between modes were not significant. Conclusions Two modes of interactivity for screen-based simulation yielded comparable learning outcomes within three scenarios. Simple online simulations may be useful to augment team training needs.
- Sociology and Law