Accession Number:

AD1084136

Title:

Battle of Leipzig: Warfighting Functions through Wargame Simulation

Descriptive Note:

Technical Report,14 Aug 2017,15 Jun 2018

Corporate Author:

US Army Command and General Staff College Fort Leavenworth United States

Personal Author(s):

Report Date:

2018-06-15

Pagination or Media Count:

113.0

Abstract:

The purpose of the Battle of Leipzigs game design is to simulate a tactical combat scenario that employs the implementation of the warfighting functions to facilitate learning. The U.S. Armys Mission Command Training Program Key Observations publication specified valid concerns of multiple challenges that army staffs have with implementing and integrating the warfighting functions in a near-peer fight. The game design system simplifies the understanding of the warfighting functions through the historical context of the Battle of Leipzig. The end objective is a tactical wargame that simulates warfighting functions in a decision-making environment in an effort to facilitate tactical knowledge and skill development through conceptual learning.

Subject Categories:

  • Computer Programming and Software

Distribution Statement:

APPROVED FOR PUBLIC RELEASE