Theoretical Framework for Interaction Game Design
Technical Report,14 May 2014,13 May 2017
KYOTO UNIVERSITY GRADUATE SCHOOL KYOTO Japan
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The PI aimed at establishing a theoretical framework for building a common ground that may allow for content-rich, proficient and reliable communication between people and robots. To solicit high quality and spontaneous contribution from people, the PI needed to make the process of common ground acquisition as playful as possible, by incorporating aspects of game, story and play. The notion of interaction game is critical to induce a strong engagement of participants. This was addressed through learning from demonstration for acquiring interaction patterns, cognitive aspects of interaction game and an integrated framework for interaction game design. Major results encompass a robust learning algorithm from demonstration SAXImitate, an integrated toolbox MC2 Motif Change and Causality Discovery, implementation and evaluation of a virtual basketball game, investigation of the effect of back imitation, a method for inducing intentional stance in HAI Human-Agent Interaction, using physiological indices for discriminating intrinsic and extrinsic stress, and SES Synthetic Evidential Study. Project had to be cancelled a year early due to political complications. Prof Nishida collaborated with Il Hong Suh, who is also funded by AOARD under FA2386-14-1-0009.