A Checker-Playing Program
NAVAL POSTGRADUATE SCHOOL MONTEREY CA
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The paper describes the design of a computer program which plays checkers. The programs objective was to play a respectable game without using any rote memory and with a minimum amount of look-ahead, by relying upon static evaluations of various features of the checker-board. An historical background of computer game-playing is presented with detailed explanation of the important concepts as they appeared in the literature. The techniques employed in this program are explained and compared to those used in previously written programs. Major program processes are diagrammed and documented games played by the program appear in the appendices.
- Computer Programming and Software
- Computer Systems