A Computer Program for Positional Games.
CASE WESTERN RESERVE UNIV CLEVELAND OHIO SYSTEMS RESEARCH CENTER
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A description is given of the theory of operation of a computer program constructed to play all games within a class termed positional. Well known examples of games included within this class are furnished by the games of Hex, Go-Moku, Tic-Tac-Toe variations, and the Shannon Network games. The programs source of forcing state descriptions is described. A learning and a generation technique have been hybridized within the implementation. Working conjunctively these two methods provide the program with a highly relevant set of descriptions and an adaptive capability. Author
- Operations Research
- Computer Programming and Software
- Computer Hardware