THE EFFECT OF FALSE CONTACTS ON THE PROBABILITY OF DETECTING A SUBMARINE.
NAVAL POSTGRADUATE SCHOOL MONTEREY CALIF
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A computer war game is developed to measure the effect of false contacts on the probability of detecting a submarine. The variables are the probability of correctly classifying a non-submarine contact, the probability of correctly classifying a submarine contact, and the false contact density. A scenario is developed to focus on the false contact problem while holding other ASW variables constant. It is concluded from the output of the game that the effect of false contacts is deeply embedded in the interrelationships between units. Author
- Undersea and Antisubmarine Warfare
- Acoustic Detection and Detectors