Accession Number:

AD0692867

Title:

TRENDS IN MILITARY GAMING,

Descriptive Note:

Corporate Author:

RAND CORP SANTA MONICA CALIF

Personal Author(s):

Report Date:

1969-08-01

Pagination or Media Count:

8.0

Abstract:

The author considers the main trends in military gaming to be 1 An expanded scope in the types of military confrontations which are modeled. 2 An extension of our gaming techniques, primarily those involving computers, through the use of time sharing, multiagency participation, micromodeling, etc. 3 A move in the direction of true variable-resolution games involving detailed submodels operated through an executive routine. 4 Increased emphasis on performance-oriented rather than outcome-oriented analyses as gaming is used more as a research tool than as a training device. 5 An increase in standardization of data inputs and simulation programs. 6 A continuing concern, but no major efforts to introduce some of the nontechnical aspects of warfare into our models.

Subject Categories:

  • Operations Research
  • Military Operations, Strategy and Tactics

Distribution Statement:

APPROVED FOR PUBLIC RELEASE