GENERALIZABILITY OF GAME PLAYING SKILL.
AKRON UNIV OHIO
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The study attempted to discover whether 1 skill in one strategic game The Game of 99 is generalizable to another strategic game, Pipeline, 2 strategic skill is different from puzzle-solving skill, 3 preference for and experience in strategic games, and 4 personality factors, as measured by the Guilford-Zimmerman Temperament Survey, are related to skill in games of strategy. Twenty-four male University of Akron students 12 science majors and 12 non-science majors participated in a round robin tournament of two games of strategy. Each was presented with a puzzle to solve. Their number of wins in each of the two games of strategy and their weighted puzzle scores were correlated with biographic, intellective, self-reported preference and experience scores, and personality factors as measured by the Guilford-Zimmerman Temperament Survey. The results seem to justify the following conclusions 1 generalization of skill between two games which meet the operational definitions of strategic games was not demonstrated by this study, 2 there is no relationship between preference for and experience in strategic games, activities or situations and strategic skills as measured by the Game of 99 and Pipeline, and 3 no relationship was demonstrated between skill in the Game of 99 or Pipeline and personality factors as measured by the Guilford-Zimmerman Temperament Survey. Author