A NEW TASK ENVIRONMENT FOR GAKU TEAMED WITH A MAN.
SYSTEM DEVELOPMENT CORP SANTA MONICA CALIF
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An experimental environment designed for manmachine problem-solving is described. Criteria for an adequate experimental task environment are that it contain problematic features like those of the real world, that it be formalizable and controllable, and that it contain elements that are both familiar and unfamiliar to most adult humans. The experimental environment devised to meet these criteria is a four-dimensional four-in-a-row game called Shimoku. The game contains scoring elements similar to poker, and moves are made by sliding or exchanging counters on the playing spaces of the 16 planes of the hypercube. It is anticipated that this environment will provide sufficient complexity and variability to serve as a vehicle for testing the Gaku program system and studying the behavior of man and machine when they function as an interacting problem-solving team. Author
- Computer Programming and Software
- Human Factors Engineering and Man Machine Systems