Accession Number : ADA512421


Title :   Modeling Behavior and Variation for Crowd Animation


Descriptive Note : Doctoral thesis


Corporate Author : CARNEGIE-MELLON UNIV PITTSBURGH PA SCHOOL OF COMPUTER SCIENCE


Personal Author(s) : ManLau, Manfred C


Full Text : https://apps.dtic.mil/dtic/tr/fulltext/u2/a512421.pdf


Report Date : Aug 2009


Pagination or Media Count : 120


Abstract : The simulation of crowds of virtual characters is needed for applications such as films, games, and virtual reality environments. These simulations are difficult due to the large number of characters to be simulated and the requirement for synthesizing realistic human-like motion efficiently. This thesis focuses on two problems: how to search through and select motion clips of behaviors so that human-like motion can be generated for multiple characters interactively, and how to model and synthesize variation in motion data. Given a collection of blendable segmented motion clips derived from motion capture or keyframed animation, this thesis explores novel ways to apply heuristic search algorithms to generate goal-driven navigation motion for virtual humanlike characters. Motion clips are organized and interconnected through a behavior graph that encodes the possible actions of a character. A planning approach is used to search over these possible actions to efficiently generate motion. This technique works well for synthesizing animations of multiple characters navigating autonomously in large dynamic environments. In addition, this thesis introduces a novel planning approach based on precomputation that is more efficient than traditional forward search methods. We present a technique for precomputing large and diverse trees, and describe a backward search method used during runtime to solve planning queries. This new approach allows us to develop an interactive animation system that supports a large number of characters simultaneously. Finally, this thesis addresses the issue of motion variation. Current state-of-the art crowd simulations often use a few specific motion clips or repeated cycles of a particular motion to continuously animate multiple characters. The idea of synthesizing the subtle variations in motion data has been largely unexplored, as previous work considers variation to be an additive noise component. This thesis instead uses a data-driven appro


Descriptors :   *VIRTUAL REALITY , *VARIATIONS , *COMPUTER GAMES , METHODOLOGY , GRAPHS , MOTION , PLANNING , INTERACTIVE GRAPHICS , NOISE , BAYES THEOREM , INPUT , COMPUTERIZED SIMULATION , ALGORITHMS , THESES


Subject Categories : Computer Programming and Software
      Theoretical Mathematics


Distribution Statement : APPROVED FOR PUBLIC RELEASE