Accession Number : ADA274072


Title :   Developing Realistic Behaviors in Adversarial Agents for Air Combat Simulation


Descriptive Note : Master's thesis,


Corporate Author : AIR FORCE INST OF TECH WRIGHT-PATTERSON AFB OH SCHOOL OF ENGINEERING


Personal Author(s) : Hluck, George S


Full Text : https://apps.dtic.mil/dtic/tr/fulltext/u2/a274072.pdf


Report Date : Dec 1993


Pagination or Media Count : 107


Abstract : This thesis describes an initial effort into creating a rule-based, reactive system for air combat simulation. This program uses the object-oriented extension of the expert system tool known as the C Language Integrated Production System (CLIPS). This effort rose out of the need for creating and integrating semi-autonomous forces for the Distributed Interactive System (DIS). This thesis describes the basic maneuvers a pilot uses in present air-to-air combat. The methodology includes the design decisions, knowledge-base development, phase architecture, and maneuver architecture development. The actual implementation of the selected architecture is described. This thesis also discusses the results of experimental runs with two agents maneuvering against one another.


Descriptors :   *RULE BASED SYSTEMS , *AERIAL WARFARE , COMPUTERIZED SIMULATION , SIMULATION , METHODOLOGY , PRODUCTION , FLIGHT MANEUVERS , AIR TO AIR , ARCHITECTURE , EXPERT SYSTEMS , PHASE , TOOLS , PILOTS , THESES


Subject Categories : Computer Programming and Software
      Defense Systems


Distribution Statement : APPROVED FOR PUBLIC RELEASE