Accession Number : ADA257603


Title :   NPSNET: Dynamic Terrain and Cultured Feature Depiction


Descriptive Note : Master's thesis Jun 1990-Sep 1992


Corporate Author : NAVAL POSTGRADUATE SCHOOL MONTEREY CA


Personal Author(s) : Walters, Alan K


Full Text : https://apps.dtic.mil/dtic/tr/fulltext/u2/a257603.pdf


Report Date : Sep 1992


Pagination or Media Count : 80


Abstract : The terrain of a battlefield is in a constant state of change. There are new berms and emplacements being built, and bombs are falling leaving a crater marked terrain behind. There are bridges that must be crossed and bridges that may not be crossable. Dynamic terrain is currently not implemented in virtual battlefield simulators such as SIMNET and NPSNET, and as a result there is a lack of needed realism to the battlefield. This work adds the dynamic features: berms, craters and bridges into NPSNET and increases the realism of the simulator dramatically. Vehicles in the simulation realistically traverse the features, tilting and rolling as they should on bumpy terrain. This work was accomplished using C++ and object-oriented programming, adding tremendous flexibility and growth potential to the new terrain and its features, as well as easier maintenance for later users.


Descriptors :   *SIMULATORS , *SIMULATION , *TERRAIN , *BATTLEFIELDS , MAINTENANCE , VEHICLES , BRIDGES , CRATERS , BOMBS , EMPLACEMENT , DYNAMICS , COMPUTER PROGRAMMING , THESES


Subject Categories : Computer Programming and Software
      Military Operations, Strategy and Tactics


Distribution Statement : APPROVED FOR PUBLIC RELEASE