Accession Number : ADA255248


Title :   Strawman Distributed Interactive Simulation Architecture Description Document. Volume 2. Supporting Rationale. Book 2. DIS Architecture Issues


Descriptive Note : Rept. for Mar 1991-Mar 1992


Corporate Author : LORAL SYSTEMS CO ORLANDO FL ADST PROGRAM OFFICE


Personal Author(s) : Beaver, Ray ; Brasch, Randy ; Burdick, Chuck ; Butler, Brett ; Downes-Martin, Stephen


Full Text : https://apps.dtic.mil/dtic/tr/fulltext/u2/a255248.pdf


Report Date : 31 Mar 1992


Pagination or Media Count : 126


Abstract : The DIS architecture defines a time and space coherent representation of a virtual battlefield environment, measured in terms of the human perception and behaviors of warfighters interacting in free play. It provides a structure by which independently developed systems may interact with each other in a well managed and validated combat simulation environment during all phases of the development process. A fundamental objective of the DIS architecture is to provide a blueprint to guide development of a general purpose system meeting the needs of a wide range of users. The architecture must therefore support the broadest possible range of user needs. At the same time, the architecture and the associated standards must provide sufficient design definition to achieve the goal of transparent interoperability of a very wide range of simulators, simulations, and actual equipment operating on instrumented ranges.


Descriptors :   *BATTLEFIELDS , *COMPUTER ARCHITECTURE , COMPUTERIZED SIMULATION , SOFTWARE ENGINEERING , SIMULATORS , HUMANS , TIME , USER NEEDS , ARCHITECTURE , RECREATION , PERCEPTION , COMPUTER APPLICATIONS , STANDARDS , PHASE , STRUCTURES , SIMULATION , WARFARE , ENVIRONMENTS


Subject Categories : Computer Systems
      Military Operations, Strategy and Tactics


Distribution Statement : APPROVED FOR PUBLIC RELEASE